Scientist messes with his own mind and fractures his personality into ten different ones which each take over for about six minutes; with one of them being a bad guy, he has to fight himself.
Enjoyable, although I can't say I was blown away.
Needed a globally accessible place to jot down notes about books, films, music and the such.
Scientist messes with his own mind and fractures his personality into ten different ones which each take over for about six minutes; with one of them being a bad guy, he has to fight himself.
Enjoyable, although I can't say I was blown away.
* Lael Neale - "Acquainted with Night"
Very slow, no beat, female vocal and just a single instrument.
Harsh western about a group of people traveling west who are getting more and more desperate when they cannot find water. Slow, hardly anything happens; still, good movie.
Strange to read in English. Sometimes the words and sentences sounded strange, like a bad translation.
Still an amazing story.
Wonderfully obfuscated C-code
https://nickdrozd.github.io/2021/03/30/signed-char-lotte.html
Amazing scientific podcast on sleep.
Mice and rats like to run so much: they've done a test where they put a wheel in a field and mice ran to it and started using it. Seems they like the visual of the horizontal bars moving?!
[ep 5] Revisit! Talks about the three chemicals necessary for proper learning.
[ep 6] Error and frustration, while learning something, including motor skills like balancing, increase the plasticity of the brain. Use this while learning?
Also, the brain is quite adept at learning but that works better in small increments.
[ep 7]
Errors while learning: embrace them. These errors signal to your brain that things need to change. Be intentional about learning (focus/tunnel vision) and be intentional about making mistakes: the more intentional and enjoyable your mistakes are, the more plasticity of your brain will improve.
Balance! Vestibular motor sensory relationship is key for heightened and/or accelerated plasticity: find things you're not good at, balance wise (yoga if you're not good at yoga). Almost falling, or actually falling, triggers your brain into very alert "need to change" mode, increasing plasticity.
great series about a good judge trying to protect his son who did a hit-and-run of a mob's son.
EVE Online stuff, biggest battle, breaking of
* https://www.pcgamer.com/eve-onlines-biggest-ever-battle-trillions-of-isk-in-damages-and-over-70-titans-lost/
* https://www.eveonline.com/news/view/the-bloodbath-of-b-r5rb
* https://www.pcgamer.com/inside-the-biggest-heist-in-eve-online-history/
* https://www.pcgamer.com/ccp-issue-final-battle-report-on-eve-onlines-most-destructive-battle-will-erect-permanent-memorial/
* Hard Knocks battle - https://www.pcgamer.com/the-impossible-year-long-plan-to-destroy-eve-onlines-deadliest-fortress/
Corrupted Blood in WoW
* https://en.wikipedia.org/wiki/Corrupted_Blood_incident
GTA Online loading times cut by 70%
* https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times-by-70/index.html
interesting podcast by OK Beast about a very philosophical approach to video games.
all allowed places in the phase space are the horizon of action
but the horizon of intent is all the allowed actions you are familiar with
the intersection of horizon of action and horizon of intent is often what play is.
satisfaction: when desired outcomes are possible through your actions, rather, desirable location in the play phase is possible through action.
Western society - since Plato - tend to believe there's one truth behind everything. "art is the shadow of a shadow". And people therefore walk into a museum and ask "what does it mean". But is this the right attitude?
The artist cannot guide the intentions and interpretations of the viewer, just like the game designer cannot guide the way the player plays the game.
Quote from the book he constantly refers to: "Material, by contrast, is what artists work with. It is the sum of all that is available to them, including words, colours, sounds, associations of every sort and every technique. To this extent, form too can become material. It is everything that artists encounter about which they need to make a decision."
game space
play space
phase
horizon
Dark gothic series about the girlfrined of a mass murderer who gets caught up in the revenge of a mother of one of her victims, a less-than-clean shrink, and all in the gothic underbelly of America.
Some of the muted electronic score reminds me of the Utopia score.