Saturday, 13 March 2021

the greatest game - video games and philosophy

 interesting podcast by OK Beast about a very philosophical approach to video games.



all allowed places in the phase space are the horizon of action

but the horizon of intent is all the allowed actions you are familiar with

the intersection of horizon of action and horizon of intent is often what play is.

 

satisfaction: when desired outcomes are possible through your actions, rather, desirable location in the play phase is possible through action.


Western society - since Plato - tend to believe there's one truth behind everything.  "art is the shadow of a shadow". And people therefore walk into a museum and ask "what does it mean". But is this the right attitude?


The artist cannot guide the intentions and interpretations of the viewer, just like the game designer cannot guide the way the player plays the game.


Quote from the book he constantly refers to: "Material, by contrast, is what artists work with. It is the sum of all that is available to them, including words, colours, sounds, associations of every sort and every technique. To this extent, form too can become material. It is everything that artists encounter about which they need to make a decision."


game space

play space

phase

horizon