Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, 10 September 2026

Patrick Miller - "On opiates"

https://www.patreon.com/pattheflip/posts/on-opiates-168214033

 

Weightlifters use heavy weights to create microscopic tears in their muscles so their bodies will fix the tears and make the muscles stronger; games can do that to our souls. 

 

... most players out there do not want to play the game in order to get better, they want to play the game and have the game tell them they're getting better. 

Thursday, 20 August 2026

6/10 games discussion from kimimithegameeatingshemonster

https://kimimithegameeatingshemonster.com/2026/08/14/the-magic-kind-of-middling-all-my-love-to-6-10-games/ 

Tuesday, 23 December 2025

Amazing documentary about Disco Elysium

https://www.youtube.com/watch?v=eH6mUTHZ5C4 

 

explaining not just how the game came to be, but its context and background

amazing stuff

 

Wednesday, 30 April 2025

Brendan Keogh - "Talking is Harmful"

https://unwinnable.com/2013/04/09/talking-is-harmful/


Interesting enough essay on Spec-Ops


there was one thing that I saw and I thought, “He’s wrong on this. Do I tell him? I should tell him! No, I shouldn’t tell him! That sounds rude!” And that’s the thing. With the world being so much smaller these days, I don’t know how to interact with you in that regard.

Sunday, 21 May 2023

Ewan Wilson - "The folklore roots of Sekiro's anus-ball snatching enemies"

 https://www.eurogamer.net/the-folklore-roots-of-sekiros-anus-ball-snatching-enemies

 

 

The kappa relate to bums in more ways than one. These yōkai are the source of many an ancient horror tale. Matt tells me they're known to "emerge from the depths to drown swimmers or passer-bys for their shirikodama (literally 'small anus ball')".

"The shirikodama is a mysterious organ said to reside in the human colon, and kappa love to extract them from unwary swimmers the hard way: by hand. Or claw." Matt tells me that in times of old kappa were often blamed for drownings.

 

Thursday, 11 May 2023

As Dusk Falls

Intriguing enough interactive story.  Bit silly at times (mashing buttons to escape an attack dog) but the story is good.

Vampire Survivor

Wonderful silly game where you just walk around but work on increasing your arsenal.

Also great while stuck at some mini boss (looking at you, General Seven Spears) in Sekiro.

Saturday, 6 May 2023

White Shadows

Just started, but wonderfully moody game in the style of Limbo and Inside, with a dystopian black and white world that feels like a mix between Brazil and Bladerunner.

Sekiro, Shadows Die Twice

FromSoftware, hard as hell (harder than DS?) but so cool, with the grappling hook swinging between rooftops, and the stealth thing. 

Monday, 10 April 2023

Close to the Sun

Have to reply a fair bit, not sure this walking simulator/horror game is for me.

Just a bit too cliche in story, just a bit too dependent on style, just a bit too shallow in acting; first time main character stumbles upon corpes; oh my god!!

two minutes later... not a word.

Saturday, 1 April 2023

Dredge

Wonderful inventory game where you fish around and things haunt you. Relaxing.

Saturday, 11 March 2023

Half Life / Half Life 2 story telling

https://www.rockpapershotgun.com/the-narrative-had-to-be-baked-into-the-corridors-marc-laidlaw-on-writing-half-life



he was a rationalist rather than a populist - oppressing with appeals to reason, not emotion.

(this is not directly important to the story or the game or the article but the sentence itself is amazing)



[Marc] Laidlaw had the dev team explain the stories they were trying to tell, and helped them solve narrative problems through level design. “Lots of traps and detours and obstacles and occasional moments of breakthrough,” he says. “Really good level design tells its own story. You don’t need NPCs popping up to tell you what to do if your visual grammar is clear enough. Then when characters do pop up, they can say lines of dialogue that make them feel like characters instead of signposts.”




Friday, 27 January 2023

Smooth McGroove - "Castlevania - Bloody tears a capella"

amazing

https://www.youtube.com/watch?v=2AFqYeXKK3I

Sunday, 25 December 2022

God of War: Ragnarok and Horizon - Forbidden West

Great stories, and breathtaking visas in Horizon again.

GoW:R feels a bit of a grind, but still enjoyable.

Saturday, 3 December 2022

Immortality

Interesting enough game where you basically watch video clips to figure out what happened to an actress.


Has a good mechanism to jump between clips and the rewind function shows some interesting stuff at some point

Wednesday, 12 October 2022

rando music

 * American McGee's Alice - that crazy soundtrack

* Linkin Park - "Session" - that amazing stereo image


Tuesday, 26 July 2022

Call of Juarez: Gunslinger

Enjoyable enough western shootout game.

Stray

Truly beautiful game where you play a soft-mewing stray cat trying to escape the post apocalyptic underground city.

Thursday, 21 July 2022

Stray

Fun, beautiful. Particularly the first scene.

Loved how initially it is "just being". You don't read text - weird script - you just walk around.

Things get different when meeting B-12, the little robot. Let's hope things don't get too explainy.


Tuesday, 5 July 2022

Remember Me

Enjoyable enough game where in cyberpunk Paris you need to fight using certain patterns for maximum impact to get your memories back. 

Sometimes you need to go into someone's mind and adjust their memory. Fun concept. 

Quite cinematic in its story telling and cut scenes. Nothing super great but enjoyable stuff.


Writing this while still playing (and not doing the game justice, I'm not reading all the background stuff), it seems a serious attempt at a Matrix meets Tombraider (without the puzzles, without the bullet time). It's not bad. The story telling, while not spectacular, is okay, considering the audience and time it came out.