https://www.berfrois.com/2011/10/do-things-with-videogames/
Proceduralist games are oriented toward introspection over both immediate gratification, as is usually the case in entertainment games, and external action, whether immediate or deferred, as is usually the case in serious games. The goal of the proceduralist designer is to cause the player to reflect on one or more themes during or after play, without a concern for resolution or effect. The use of identifiably human yet still abstract roles in these games underscores the invitation to project one’s own experiences and ideas on them.