Tuesday, 8 January 2013

Sword Art Online

24 episodes.

In the near future, a Virtual Reality Massive Multiplayer Online Role-Playing Game (VRMMORPG) called Sword Art Online has been released where players control their avatars with their bodies using a piece of technology called Nerve Gear. One day, players discover they cannot log out, as the game creator is holding them captive unless they reach the 100th floor of the game's tower and defeat the final boss. However, if they die in the game, they die in real life. Their struggle for survival starts now...

The first part, in SOA; I liked that a lot. There was the strange element of dying in game = dying in life, which made it different from normal VR, raised the stakes, and yet not the same as fantasy, where VR is simply used to create a fantasy world.

It had enough speed. Plots were not dragged on, and I liked even the love story; married life in VR = married in real life? Love is love...

But the 2nd part, after he ends the game, then has to enter a copy-world, where his love is kept locked up, was disappointing. All characters were predictable. Only his sister, in real life in love with him, in VR in love with his character (not knowing it is him), was the only non flat character.

Kiritu was flat, the hero. His love was flat, the locked up princess. The evil guy was flat...

Too bad.